🔁 Review the Concepts
This project builds on three activities. If you’re short on time, start with 4-2-2, then skim whichever other one feels shaky.
🧭 Plot Summary
Every coaster is an energy budget. The lift hill buys height, the track spends that height as speed, and friction quietly takes a cut along every meter of the way. In Activity 4-2-2 you budgeted a climb using a fraction. A real coaster is longer and more twisted than a valley, so friction’s cut depends on how much track the car actually travels.
You’ll start by measuring how much height your foam tubing eats per meter. Then you’ll design a coaster, predict how high the marble will climb the final hill before you roll it, and test. The goal isn’t a perfect prediction. It’s a prediction you can explain, check, and improve.
What you will do in this project
- Calibrate your foam tubing: measure how much height a marble loses for every meter of track it travels.
- Design a coaster with a drop, a curve, and a final climbing hill, within the project’s constraints.
- Measure your track length and the slope of the hill, then predict the climb with an energy budget, before the first real test.
- Test your coaster, calculate your percent error, and work out what caused any gap.
- Use the budget to explain how you’d redesign the track to reach a higher hill.
Why it matters
Engineers predict before they build, because a wrong guess in steel costs far more than a wrong guess in foam. Budgeting energy by the meter is the same skill you’ll need for the emergency slide in Problem 4-3-1.
✅ Self-Check Before You Roll On
Check off each item as you get there. These are not grades — they are your own signal.