AP Physics C: Mechanics · Unit 0: Calculus Primer · Lesson 0.4

Deep Dive: The Power Rule for Integrals

🔬 Deep Dive
This is your textbook for this topic. Take your time. Read it more than once.
Unit 0 · 0.4Concept

Integration Undoes Differentiation

Every lesson so far has asked the same question: given a function, what's its rate of change? This lesson flips the question around. Given a rate of change, can you recover the function it came from? A function F is called an antiderivativeof f if F'(x) = f(x) — differentiating F gets you back to f. The process of finding an antiderivative is called integration, written with the symbol ∫f(x) dx.

Here's the wrinkle: antiderivatives are never unique. Back in Lesson 0.2, you learned that the derivative of any constant is zero. Turn that fact around, and it means adding any constant to a function never changes its derivative. So if F(x) is one antiderivative of f(x), then F(x) + C is also an antiderivative of f(x), for absolutely any constant C.

🔑This is exactly why every indefinite integral ends with "+ C" — integration doesn't hand you back a single function, it hands you back an entire family of functions, all differing by a vertical shift, all sharing the exact same derivative.
Unit 0 · 0.4Math

The Power Rule for Integrals

You don't need a new rule from scratch here — you can reverse-engineer it from the power rule you already know. Lesson 0.2 established that d/dx(xⁿ⁺¹) = (n+1)xⁿ. Divide both sides by (n + 1), and you get d/dx[xⁿ⁺¹/(n+1)] = xⁿ. That means xⁿ⁺¹/(n+1) is an antiderivative of xⁿ — and adding the "+C" from the last section gives you the full family:

∫xⁿ dx = xⁿ⁺¹/(n+1) + C   (n ≠ −1)

In plain language: raise the exponent by one, then divide by the new exponent. It's the power rule for derivatives, run in reverse.

ExampleWorked Example — Integrating x³ and Checking It

Find ∫x³ dx, then verify the result by differentiating it.

💡One case this rule can't handle: n = −1, since dividing by (n+1) would mean dividing by zero. ∫x⁻¹ dx turns out to equal ln|x| + C instead — a result that doesn't come up in this course, but it's worth knowing the power rule has that one exception.
Unit 0 · 0.4Math

Linearity for Integrals

Just like differentiation, integration is linear — constants pull outside the integral, and a sum of functions can be integrated term by term:

∫c·f(x) dx = c∫f(x) dx
∫[f(x) + g(x)] dx = ∫f(x) dx + ∫g(x) dx
ExampleWorked Example — Integrating a Polynomial Term by Term

Find ∫(6x² − 4x + 3) dx.

💡Notice only one "+C" appears at the end, even though there were three terms. Each term technically produces its own constant, but three arbitrary constants added together is still just one arbitrary constant — so it's standard (and correct) to write a single C at the end.
Unit 0 · 0.4Example

The Constant of Integration and Initial Conditions

An indefinite integral by itself only narrows things down to a family of functions. To pick out one specific member of that family, you need one more piece of information — a single known point the function passes through, called an initial condition.

Every curve shown here has the exact same derivative, f(x) = 2x — that's what it means to belong to the same antiderivative family, F(x) = x² + C. Drag C until the highlighted curve passes through the marked point.

target: (2, 5)
C = -2.0
F(x) = x² + -2.0
ExampleGuided Example — Solving for C

Given F'(x) = 2x and F(2) = 5, find F(x).

Step 1Integrate to find the general family
F(x) = ∫2x dx = x² + C
Unit 0 · 0.4Math

Capstone — Integrating Backward Through Kinematics

This is Lesson 0.2's capstone, run in reverse. Given a constant acceleration and two initial conditions, integration rebuilds velocity and then position — with each initial condition solving for exactly one constant of integration.

ExampleWorked Example — From Acceleration Back to Position

An object has constant acceleration a(t) = −9.8 m/s², with v(0) = 15 m/s and x(0) = 2 m. Find v(t) and x(t).

Try the same process yourself with a different set of numbers.

ExampleGuided Example — A Second Round

An object has constant acceleration a(t) = 4 m/s², with v(0) = −2 m/s and x(0) = 0 m. Find v(t) and x(t).

Step 1Integrate a(t)
v(t) = ∫4 dt = 4t + C₁
🔑This exact technique — integrate acceleration to get velocity, integrate velocity to get position, using initial conditions to pin down each constant — is precisely what Unit 1 asks you to do. It's also how Unit 3 gets work from force (W = ∫F dx) and how Unit 4 gets impulse from force (J = ∫F dt).
← Back to Lesson 0.4Ready for 0.5? Definite Integrals and Area Under a Curve gives you a second way to think about everything you just did.