AP Physics C: Mechanics · Unit 0: Calculus Primer · Lesson 0.2

Deep Dive: The Power Rule for Derivatives

🔬 Deep Dive
This is your textbook for this topic. Take your time. Read it more than once.
Unit 0 · 0.2Concept

Where the Power Rule Comes From

In Lesson 0.1, grinding through the limit definition by hand gave two results: the derivative of x² is 2x, and the derivative of x³ is 3x². Look closely and a pattern jumps out — in both cases, the exponent drops down in front as a multiplier, and the new exponent is one less than the old one. That pattern isn't a coincidence, and it doesn't stop at x³. It holds for any real number exponent n:

d/dx(xⁿ) = n·xⁿ⁻¹

This is the power rule. It's provable in general using the exact same limit-definition process from Lesson 0.1 (just with a more general binomial expansion) — but you don't need to re-derive it every time you use it, any more than you re-derive long division every time you divide two numbers.

🔑The power rule works for positive integer exponents, negative exponents, and fractional exponents — any real number n. That's what makes it so useful in physics, where you'll differentiate everything from t² to 1/r² to √t.
Unit 0 · 0.2Math

Linearity — Constant Multiples and Sums

Real position functions aren't a single power of t sitting alone — they're sums of several terms, each with its own coefficient, like x(t) = x₀ + v₀t + ½at². Two more rules let you handle that directly, differentiating term by term:

d/dx[c·f(x)] = c·f'(x)
d/dx[f(x) + g(x)] = f'(x) + g'(x)

A constant multiplying a function just rides along for the ride — differentiate the function, then multiply by the same constant. And the derivative of a sum is just the sum of the derivatives, term by term. One more useful fact falls out of this immediately: the derivative of a plain constant, with no variable at all, is zero — a constant never changes, so its rate of change is nothing.

ExampleWorked Example — Differentiating a Polynomial Term by Term

Find g'(x) for g(x) = 3x⁴ − 5x² + 7.

Unit 0 · 0.2⚠ Watch Out

Negative and Fractional Exponents

The power rule doesn't care what an expression looks like on the page — only what exponent it's actually hiding. A reciprocal like 1/x² is really x⁻², and a square root like √x is really x^(1/2). Rewrite first, using the rules of exponents, and the power rule applies exactly as before.

⚠️This is the single most common place students lose points on an otherwise correct derivative: trying to differentiate 1/x² or √x while they're still written as a fraction or a root. The power rule literally cannot see an exponent that's hidden inside that notation — rewrite it as a power first, every time.
ExampleGuided Example — Differentiating a Reciprocal and a Root

Find h'(x) for h(x) = 1/x² + √x.

Step 1Rewrite each term as a power
h(x) = x⁻² + x^(1/2)

This shows up constantly in physics — gravity's inverse-square law is built on 1/r², and a pendulum's period formula, T = 2π√(l/g), has a square root sitting right in it. Both are just power-rule problems in disguise.

Unit 0 · 0.2Math

Differentiating a Real Kinematics Equation

Here's the payoff. A position function like x(t) = x₀ + v₀t + ½at² is nothing more than a polynomial in t — every tool from this lesson applies directly, and differentiating it twice takes you from position, to velocity, to acceleration.

ExampleWorked Example — From Position to Velocity to Acceleration

An object's position is given by x(t) = 5 + 12t − 4.9t² (in meters, with t in seconds). Find v(t) and a(t).

Try it yourself below — adjust the starting position, initial velocity, and acceleration, and watch the differentiated functions and their graphs update together in real time.

Adjust x₀, v₀, and a below. x(t) is differentiated once to get v(t), and v(t) is differentiated again to get a(t) — watch all three update together.

x₀ (initial position) = 0
v₀ (initial velocity) = 3
a (constant acceleration) = -2
x(t) = 0 + 3t − 1v(t) = dx/dt = 3 − 2ta(t) = dv/dt = -2
x(t) — position
2.9-4.6t=4s
meters
v(t) — velocity
3.8-5.8t=4s
m/s
a(t) — acceleration
0.2-2.2t=4s
m/s²

Notice a(t) is always a flat, constant line — differentiating a constant gives zero, so once you've taken the derivative of v(t), there's nothing left to change over time.

🔑This is exactly what Unit 1 asks you to do, over and over, with different starting conditions. Lesson 1.2 gives this process its physics name — v = dx/dt, a = dv/dt — but the math underneath it is everything in this lesson.
← Back to Lesson 0.2Ready for 0.3? The Chain Rule handles what happens when a function is buried inside another function — like sin(ωt + φ).