Physics · Unit 4: Work, Energy & Power ·  Activity 4-2-2

Where Does It Go? Budgeting Energy With Friction

🎚️ Activity
2 class days  ·  Work in small groups

When a coaster car finally rolls to a stop, its energy hasn’t vanished. Day 1 measures how much work friction turns into heat and practices the energy budget. Day 2 uses that budget to predict how high a marble can climb, and then asks why no machine is ever 100% efficient.

🎯 Goals

🧰 Materials

🧱Day 1: a wooden block with a string loop, and a spring scale (10 N or 20 N)
📄Day 1: three surfaces to drag it on, such as the bare table, sandpaper, and felt or cloth
🧊Day 2: two pieces of foam pipe insulation, split lengthwise, about 1.2 m long each
🔵Day 2: a marble or small steel ball, and a scale that reads in grams
📚Books or boxes to prop up the ends, masking tape, and a catch box for stray marbles
📏Meter sticks (one stood upright for heights)
🧮Calculator
📓Physics notebook
DAY 1Friction turns work into heat
Section 1 of 5

Drag and Measure

1
Mass the block and set up your surfaces.
Find the block’s mass in kilograms. Tie a string loop to it and hook on the spring scale. Lay out a 1.00 m track on each surface you’ll test, such as the bare table, sandpaper, and felt or cloth.
2
Drag the block 1.00 m at a slow, steady speed on each surface.
Pull parallel to the surface and read the scale while the block is moving steadily. At a steady speed your pull equals the friction force, so that reading is F_f. Do each surface twice and use the steadiest reading.
3
Calculate the thermal energy friction produced.
Your pull did work on the block, but the block’s speed never changed, so that work went into thermal energy: E_heat = F_f × d.
E_start = E_end + E_thermal
Energy is never destroyed. When friction acts, some of the mechanical energy (PE + KE) becomes thermal energy, and the amount is F_f × d.
SurfaceBlock mass m (kg)Friction force F_f (N)Distance d (m)Thermal energy = F_f × d (J)
📓 Physics Notebook
Which surface turned the most work into thermal energy over the same 1.00 m? Rub your hands together for ten seconds and notice what happens. How is that the same thing the block was doing? What would be true about its speed if you stopped pulling?
Section 2 of 5

Energy Budget Practice

4
Balance the budget on four situations.
Use starting energy = ending energy + thermal energy, with PE = mgh and KE = ½mv². Use g = 9.8 N/kg. A correct answer is within 3%.
Budget Practice
Find the thermal energy produced in each case.
A 2.0 kg block is released from rest 0.50 m up a ramp and reaches the bottom with 6.0 J of KE. How much thermal energy did friction produce?Starting PE is mgh. Subtract the KE.
A 0.50 kg ball is dropped from 1.0 m and bounces back up to 0.80 m. How much energy was lost?Compare the PE at the two heights
A car skids to a stop. Friction is 6,000 N over 25 m. How much thermal energy is produced?
A 50 kg skater coasts down a 2.0 m ramp and reaches 5.0 m/s at the bottom. How much thermal energy did friction produce?Compare starting PE with ending KE
✅ End of Day 1 check: friction table complete and all four Budget Practice rows green. Tomorrow you’ll use this to predict something.
DAY 2Budget the energy and predict the climb
Section 3 of 5

Valley Run

5
Build a valley.
Tape two foam half-pipes together at the bottom to make a smooth U shape, with no bump or kink where they meet. Prop each end on books so that each side rises to about 0.40 m above the bottom. Stand a meter stick upright beside the right-hand side.
6
Mass the marble.
Mass it in grams, then divide by 1000 to get kilograms. A typical glass marble is about 0.005 kg.
7
Release the marble from rest at three heights: 0.10 m, 0.20 m, and 0.30 m.
Measure each height straight up from the bottom of the valley. Let go without a push. Mark where the marble stops rising on the far side and measure that peak height h₂ above the valley bottom. Do three runs per height and average h₂.
⚠️ Marbles roll off tables. Keep a catch box at the ends and pick up strays right away.
8
Calculate how much height and energy the marble lost.
At both turning points the marble is momentarily at rest, so all of its energy is PE. Any drop in PE is thermal energy: E_thermal = mg(h₁ − h₂). The percent returned is h₂ ÷ h₁ × 100.
Release height h₁ (m)Avg peak height h₂ (m)Height lost h₁ − h₂ (m)% of height returnedThermal energy = mg(h₁ − h₂) (mJ)
Valley Checker

Calculate a row by hand first. Then enter it here. Energy is shown in millijoules (mJ), where 1,000 mJ = 1 J.

What good data looks like
Most valleys return about 70–95% of the release height. If your peak is higher than your release, recheck that both heights were measured from the bottom of the valley.
📓 Physics Notebook
Look at your three release heights. Does the percent returned change much, or stay about the same? Why might that make sense? (Think about what happens to both the starting energy and the friction as you release from higher up.)
Section 4 of 5

Predict It: Beat the Hill

9
Practice the prediction.
If a valley returns a fraction f of its release height, then to reach a hill of height H you need to release from h₁ = H ÷ f. Try two practice cases first.
Predict Practice
Use the fraction as a decimal.
A valley returns 80% of the release height. What release height reaches a 0.20 m hill?h₁ = H ÷ f, with f = 0.80
A different valley returns 90% of the release height. What release height reaches a 0.18 m hill?
10
Predict your own release height.
Tape a marker on the right-hand side at 0.15 m. Use your averaged f from your Valley Run table to predict the lowest release height that gets the marble to the marker. Then do the same for a 0.20 m hill. Write your predictions before you test anything.
Hill Budget

Enter one of your Valley Run rows and a target hill height. The budget shows how much energy the marble has to start with so that friction takes its share and the rest reaches the hill.

11
Test your predictions.
Release the marble from your predicted height, and again 2 cm lower. Record whether it reached the marker each time, and find the lowest release height that actually worked.
Hill height H (m)My f = h₂ ÷ h₁Predicted release h₁ = H ÷ f (m)Test height tried (m)Cleared the hill? (yes/no)Lowest release that worked (m)
📓 Physics Notebook
How close was your prediction to the lowest height that worked? If it missed, which assumption didn’t hold? (Was f really the same at every height, and did your measurements have much scatter?)
Section 5 of 5

Efficiency: Why No Machine Is 100%

12
Calculate efficiency.
The efficiency of a machine is the useful energy it delivers divided by the total energy put in: η = E_out ÷ E_in × 100%. The rest is wasted, mostly as thermal energy.
Efficiency Practice
Use g = 9.8 N/kg where needed.
A motor takes in 500 J of electrical energy and lifts a load, gaining 350 J of PE. What is its efficiency?efficiency = useful out ÷ total in × 100%
How much of that 500 J was wasted as thermal energy?
Your marble was released from 0.20 m and rose to 0.17 m on the other side. What is the valley’s efficiency, treating the returned PE as useful?
A hoist is 80% efficient and lifts a 50 kg load 10 m. How much energy must it take in?Useful energy is mgh. Then input = useful ÷ efficiency.
📓 Physics Notebook
Every real machine has friction, air resistance, or some other way of turning organized motion into thermal energy. Use your valley and your efficiency answers to explain why no machine can be 100% efficient.
Question 1
Using your Day 1 table, which surface produced the most thermal energy over 1.00 m, and what does that tell you about a sliding object that has to stop on that surface?
Question 2
What percent of your marble’s starting energy was returned as height in the valley? Where did the rest go, and how do you know it wasn’t destroyed?
Question 3
Explain how you predicted your release height for the hill, and compare your prediction with what worked. What would you change to predict better?
Question 4
A coaster designer says, “Make the second hill the same height as the first, and the car will clear it.” Use what you learned to explain why that wouldn’t work, and what the designer should do instead.
📤 Turn In
← Back to Activity 4-2-2 OverviewReview the Deep Dive →Next up: Project 4-2-3, Foam Coaster Energy Budget.